Most of your progression relies on solving puzzles: primarily finding the applicable item to use which will remove the obstacle in your way and allow you to move forward or uncovering the item that unearths more of the story. Marianne’s traversal of the Niwa is all pretty linear, with the game setting a clear path ahead of you for where you’re meant to go, and fairly straightforward clues as to how you get there. As such, the Niwa resort is the epitome of brutalist architecture, cold and vast, the perfect setting to keep you uneasy: you’re certainly not welcome here. The Medium sees Bloober Team leaning into its Polish history, with the game set in post-communist Poland – a thread that runs throughout the heart of the game’s narrative.
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